skyrim mod serana dialogue addon10 marca 2023
skyrim mod serana dialogue addon

- A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. If you've been having problems with the quest, this bugfix update should fix it for sure. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. A bunch of fixes and content additions. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. More to come. ", or "What's on Your Mind? - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. It should now be correct. Good news; it exists. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. - Reduced frequency of Serana gift-giving. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. Fixes to some scripts for the Companions commentary. But you can take it to the next level with this dialogue add-on. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Spell Enabling/Disabling voiced responses. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! To fix this, just stop moving to refresh Serana's package stack. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. It wasn't occurring at all in previous versions due to a buggy condition. Therefore, Auri Banter is still in the game, but disabled by default. - Fixed a bug with the "Determination" dialogue quest trigger. - Serana's Necklace of Vivacity now has custom meshes and textures! I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. There were some files incorrectly archived. Also made sure to make all of them stop while not running. I want to be sure the player hears what she has to say. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - More radiant dialogue, occurring at either sunrise or sunset. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Again, to rectify this just stand still or move in her direction. so that it can be asked right away without having to ask "Can I talk to you for a bit?" - Added in a timer quest that controls relationship variables with Serana. Should now help prevent Serana talking to her from too far. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. - Added optional DX Crimson Blood Armor patch. - Serana now performs what is called a 'Silent TP' when she has quest commentary. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! Serana should now properly wait when being asked to wait. ), and "Tale of the Tongues" from the vanilla game. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). She will now use her town outfit in all areas with this keyword. - Added in random idle yawns for Serana. -You can now ask Serana whether you want her to keep her hood on or not! Even vampires need some shut-eye every now and then. - Removed vanilla bloodcursed arrows dialogue. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. For now, just dismiss her from the normal follower dialogue. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). Over 127 lines with extensive awareness on each quest. - Fixed xEdit script property Warning Message (was previously harmless though). - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). Serana Dialogue Add-On Romance Update + LE Port! The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. Dark Brotherhood faction awareness and quest commentary. - A Serana Teleport Spell. 4. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. // Serana Dialogue Add-On Video unavailable These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Added in teleportation to the Companions quest commentary. - Added radiant quest dialogue for the Dawnguard side. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. - Radiant commentary on Ancient Technology quest. - Patch update by Noodle Bowl. Incorporated Serana Hood Fix by thetrader, with modifications by me. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. radiant dialogue option. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. (See the article here for all the names). (This incorporates the Serana Hood Fix mod, along with modifications by me). These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. Removed Laura Bailey lines that were only subtitles and didn't have audio. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. Full faction and quest awareness for both of the factions listed above. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Disabled old recap dialogue to help reduce VA overlap. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. New quest-aware commentary, as well as dialogue for said armor. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. It's been improved on the technical level as well so there should be fewer bugs with it. - Serana cooking home-cooked meals for you. - Reworked Serana's map marker feature.

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