Roughly equivalent to the :passagedisplay event. Note: Returns a reference to the UIBar object for chaining. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. If omitted, the story title will be used instead. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. Does not currently remove the track from either groups or playlists. Twine1/Twee: Required. If the condition evaluates to false and an <> or <> exists, then other contents can be executed. Returns the number of passages within the story history that are tagged with all of the given tags. Generates no output. Values may be of most primitive types and some object types, see Supported Types for more information. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Note: Determines whether certain elements within the UI bar are updated when passages are displayed. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Tip: It has always been required that the call happen during story initialization, the only change is the throwing of the error. This macro is functionally identical to < >, save that it uses a button element () rather than an anchor element (). Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. Harlowe's implementation of data types differs significantly from SugarCube's. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Shorthand for jQuery's .one() method applied to the audio element. The handler is passed one parameter, the save object to be processed. Load and integrate external CSS stylesheets. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Warning: It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. Passage render. See Dialog API for more information. Each link removes itself and all other <> links to the same passage after being activated. Expired moments are recorded in a separate expired collection and can no longer be navigated to. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. Twine2: Unused. The documentation for each macro will tell you what it expects. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Audio runners are useful for performing actions on multiple tracks at once. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Note: Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. Opens the built-in restart dialog, prompting the player to restart the story. May be called with, optional, link text or with a link or image markup. Deprecated: Return the named macro tag's parents array (includes the names of all macros who have registered the tag as a child), or null on failure. Intended to allow authors to easily wrap their custom object types (a.k.a. Functions, including statici.e., non-instancemethods, due to a few issues. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. Passage start. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). The text of a container macro parsed into discrete payload objects by tag. Adds an audio track with the given track ID. Returns whether the engine is rendering the incoming passage. In the above, the second (set:) macro is never run, and the $count variable remains at 0. Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. Once unloaded, playback cannot occur until the track's data is loaded again. Warning: .one() in the jQuery API docs for more information. Tip: To do so, click on the name of your story in its main "story map" view. Removes the audio group with the given ID. The .hasData() method is generally more useful. To update the value associated with a key, simply set it again. See the :passagerender event for its replacement. Does not modify the original. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Widget arguments array (only inside widgets). In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. child-definition array) optional: If the macro has children, specify them as an array of strings or . SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. If no passages are found and default text is specified, it will be used instead. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Deprecated: Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). This macro has been deprecated and should no longer be used. Gets or sets the playlist's volume mute state (default: false). TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. For example: Warning: Upon a successful match, the matching case will have its contents executed. StoryInit is run, as always. The typed text has no default styling. Note: Creates a list of single-use passage links. Doing so allows interactions with the text to also trigger its <>. Returns the number of existing templates. SugarCube. Warning: Tip: Configurable, see Config.passages.start for more information. For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. Deprecated: Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Note: This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. Note: Executes its contents if the given conditional expression evaluates to true. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Note: Array<string>) The URLs of the external stylesheets to import. Returns whether the named macro tag exists. The hierarchy of the document body, including associated HTML IDs and class names is as follows. Warning: Only deletes the groups themselves, does not affect their component tracks. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Returns the description of the passage, created from either an excerpt of the passage or the Config.passages.descriptions setting. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. Note: This only affects test mode. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. SimpleAudio API, AudioTrack API, and AudioList API. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. The debug views may be toggled via the Views button. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. The cycling options are populated via <> and/or <>. Terminates the execution of the current <>. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Returns a reference to the Dialog object for chaining. The DOM macros do have a limitation that you should familiarize yourself with. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. Instead, the macro is passed a receiver variable which is set to the value input by the user. Doing so allows interactions with the text to also trigger its <>. There are many ways to use and interact with variables. Stops playback of the track and forces it to drop any existing data. You can have it hold numbers, text, and even other arrays! Removes fullscreen change event handlers. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Twine1/Twee: Required. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Harlowe refers to these as "revision macros". For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Requires tracks to be set up via <>. > Title says it all. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Global event triggered once just before the dismissal of the loading screen at startup. You can set the autosave to save either on every passage or only on certain passages. Renders the given markup and appends it to the dialog's content area. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Assigns the value on the right-hand side of the operator to the left-hand side. The StoryInit special passage is normally the best place to set up playlists. Before beginning, make sure that your Twine game is set up for the SugarCube format. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. Deprecated: Audio tracks encapsulate and provide a consistent interface to an audio resource. Note: you'll need to call the Setting.save() after having done so. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. Requirements. See the memorize() and recall() functions for its replacement. You would do well to keep your translations similar when possible. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup.
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