hoi4 road to 56 equipment names10 marca 2023
hoi4 road to 56 equipment names

The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. I've revamped my mod Scenario: Overlord and lifted it from Beta status. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Join. We include affiliate links in articles. which get used in determining which container exactly to use. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. It also will have to be within a technology folder that's assigned to hold doctrines. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. This mod is compatible with Version 1.10 Collie & all DLC. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. The format = "LEFT" argument is used to tell into which direction to aim x and y. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. But you have to go down the Confederate path. This command removes 100 of 'infantry_equipment_1'. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. 44. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. This includes resources, sub-units, offensive and defensive, or sub-unit categories. A Legacy version for Version1.9 and below playerscan be found here. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. He/Him. Its also not recommended you use this mod while playing minor nations. For localisation, there are two keys assigned. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. A pathing automatically makes the latter technology require the former. Notably, this also applies to the modifiers of the technology. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. This mod is compatible with Version 1.10 Collie & all DLC. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. This mod features between 10-20 years worth of content for all the major powers, including some minors. Create an account to follow your favorite communities and start taking part in conversations. The items the icons used for each technology, including the background box itself. Valve Corporation. This has 3 types: army, navy, and air. This mod can trace its origin back to Hearts of Iron II. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. Enhanced Non-Historical Outcomes This mod is compatible with Version 1.10 Collie & all DLC. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. This can build up to the max level specified in the building definition itself. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. If it's not met, then any technology connected to it via path = { } will also become invisible. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. Create an account to follow your favorite communities and start taking part in conversations. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. Espaol - Latinoamrica (Spanish - Latin America). For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. All rights reserved. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. 16 days ago. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. For example in the base game we have infantry_equipment_1, etc. It is only visible to you. There is a legacy version here. This guide allows you to quickly spawn equipment in game. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. This is how to use the add_equipment console command (v1.11). The folder selection is done within the folder_tabs containerWindowType. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. These tags are most commonly used to spawn equipment into the game. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. This also modifies how the paths are drawn between technologies. Theamusingly accurate namedelivers on its promise. Espaol - Latinoamrica (Spanish - Latin America). This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! Sub-technologies where to position them in the tree, which GFX they use. 429. At the time of writing, an update to 1.10 Collie is expected within the next week. Many of the factions will have their own unique decisions and focus trees. The word equipment after the name of the equipment is not needed here. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. If it's met, AI will also not be able to select the technology to research. Or do. However, they are mostly similar in definition. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Officially compatible up to Patch 1.9.3. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. Why fight WW2, when you can fight WW1 instead? In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. Unpopular opinion: battleplans are the most fun way to play the game. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. start_year = 1935 assigns the year at which the technology is intended to be researched. is it possible to find out the name of the equipment from the mods? Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? Equipment is the military hardware needed by units to operate and largely determines their stats. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. on Paradox technology, Legal The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. You can purchase equipment from the private sector, a new economic system. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. If all else fails, ask in the comments threads for instructions! This item has been removed from the community because it violates Steam Community & Content Guidelines. Additionally, it's possible to make the cost be modified by other technologies pathing to it. It is also possible to use variables within a modifier of the ai_will_do value. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. It also has thousands of new events, new units, new mechanics including DECON and MAD. This is done by putting the terrain within the scope of the sub-unit type or category. It is only visible to you. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. This item will only be visible in searches to you, your friends, and admins. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. In order to assign an experience type to a technology, xp_research_type = army is used. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. This would also make the description the same as the equipment's description, if one is present. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file.

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